A Scaly Story
ROLE
Design and Programming
TEAM COMPOSITION
13 person Dev Team
4 Programmers, 4 designers, 4 artists, 1 animator, 1 composer, 2 screenwriters, 12 narrative designers.
DESCRIPTION
The city that never sleeps. Music so loud that it attracts a lonely monster with a great desire for dancing in its heart. Join us to help this poor monster enjoy a great night filled with music and groovy dance moves.
An interactive point-and-click game with collectible items. Go beyond reality to give the monster its greatest desire. And just a little clue, look closely because possibilities are everywhere.
This project was created for the GMTK Game Jam


MY ROLE
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Designing Object Interaction Systems: Crafting the logic and processes that allow objects within the system to interact with each other in meaningful ways.
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Inventory Management: Implementing systems to track, organize, and update inventory, ensuring smooth and efficient handling of items.
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Debugging and Optimization: Identifying and fixing bugs or issues within the systems to maintain their reliability and performance.