top of page
Screenshot 2023-12-15 210344.png

BIG MOOD

The Power of Influence

Inspired by Pikman, we wanted to evoke "influence" that would cause the little creatures called "crowdlings" to follow the player. This was accomplished using Unity's NavMesh system. 

Follow_GIF.gif

The Moods Represented

We used colored particle effects to represent what the player was evoking. Rage is red with a lot of noisy movement compared to joy which is green and moves gracefully.

Cycle_GIF.gif

Example Solution

Here is how to solve the "Sledgehammer" level. 

levelExample_GIF.gif

Rage vs Joy

Moods caused different behaviors. Rage made the crowdlings break objects. Conversely, joy allowed them to literally lift objects up. Lastly, neutral mood (not shown) would cancel out influence.

Moods_GIF.gif

Names with Purpose

Each level was a puzzle to be solved. To give players a small hint, we gave the levels clever names like "Sledgehammer" to give the hint that something must be broken. 

LevelIntro_GIF.gif
bottom of page