The Wait
ROLE
Lead Designer, Programmer (GameMaker GML)
TEAM COMPOSITION
3 person team: 1 writer, 1 artist, 1 designer/programmer. As a small team, we worked in many roles.
DESCRIPTION
The Wait is a visual novel on grief. Follow our protagonist as they seek to discover answers about death, grief, greed and more. Discover secrets and answers to long time questions and help others come to peace.
This project was created for the Black and White jam and then updated extensively afterwards.




My Role
I played a pivotal role in spearheading the inception, prototyping, and development phases of this project. While my primary focus was on design and programming, I embraced a diverse set of responsibilities, delving into areas such as audio, UI/UX, and art. This project was particularly interesting because I had never worked on visual novels or narrative heavy games before.
The primary challenge I tackled involved designing a dynamic dialogue system capable of fluidly responding to player actions, all while adeptly tracking the diverse array of characters under the player's control. Throughout this journey, I gained invaluable insights and skills, making the overall experience a rich and enlightening chapter in my professional growth.

A snippet of how I conveyed to the team my idea of tackling object interactions with the player.

Interactions with objects and other characters. Notice the smaller details like the growing emoticons and character sprite swapping.

A snippet of how I conveyed to the team my idea of tackling object interactions with the player.